Kids Invent!

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Each set of Creative Activities includes (1) teacher instructions (2) activity protocols (3) student instructions (4) student inventor logs (5) differentiation suggestions (6) supply list.

Creative Activities come in Adobe Acrobat format.

Click the Creative Activity below for a quick view!

 

Creative Activity 1: Ready, Set, Go

Creative Activity 1: Ready, Set, Go

5.99

Ready, Set, Go features activities for building Straw Towers, Cars Powered by Gravity, and Faster Cars Powered by Gravity. The concepts of forces, energy, and the laws of motion are learned without formal instruction. Kids learn the method of science: have an idea, build a model, test it, measure the results, make changes, and re-test. At the end of the cycle of experiments they share ideas. This is how science is done!

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