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Creative Learning Activities

Creative Learning Activities

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Boats

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Code: CB

Boats

Build on your kids excitement by having them make Boats. Water, boats, and kids go together. By directing the activity you can use their love of all things wet and their energy to learn an incredibly wide spectrum of the required science content.

Watch the joy on their faces as they figure out how to make their boats go. They will generate tons of ideas and test them quickly in this maritime collection of activities. Check out the activities:

  • Foghorns
  • Aluminum Canoes
  • Gravity Boats
  • Pirate Ships of the Caribbean
  • Balloon Powered Boats
  • Rubber Band Powered Boats
  • Rocket Boats
Price: US$19.95

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Boats - Electric

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Code: CBE

Boats - Electric

The tidal wave of excitement you generate with Boats will just get bigger when you offer them this module of activities. Tell your class that they will make an entire fleet of boats powered by batteries and you will have their undivided attention.

The great thing about Boats Electric is that kids can think up their own propulsion systems and build the models in no time at all. They will learn the science on their own as they engineer models that work. You’re free to watch what’s happening and to add vocabulary they need to pass the required exams. Get your camera ready because you will want to record these models as the kids make them:

  • Swamp Boats
  • Electric Paddle Boats
  • Motor Duck
  • Electric Boats
  • Solar Boats
Price: US$19.95

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Electric Motor Projects

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Code: CEM

Electric Motor Project

Mention "Electric Motor Projects” and you’ll get rapt attention. Every kid will be ready to jump in to make an electric car or boat or mess around with solar cells. Now that you have their attention they will be ready to learn much of the physical science content. The best parts are that they will learn it through exploration and discovery, and they will love the experience.

The creative learning activities included in this module are:

  • Propeller Cars
  • Swamp Boats
  • Electric Boats
  • Solar-Powered Cars
  • Motor Duck
  • Generating Electricity
  • Theme Park Rides
Price: US$19.95

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Flying Things

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Code: CFT

Flying Things

Give learning an aerodynamic lift with our Flying Things module. We take what kids like to do - make flying things out of simple materials - and turn it into a stratospheric learning experience. Take off and have fun learning.

The following nine creative learning activities are included in this module:

  • Aerobie and Plane
  • Boomerangs – Cardboard
  • Boomerangs - Wood
  • Frisbee
  • Hand-Powered Helicopter
  • Helicopters (paper)
  • Kites
  • Styrene Airplanes
  • Plane and Launcher
Price: US$34.95

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Kids Invent Mechanical Toys

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Code: CMT

Kids Invent! Mechanical Toys

Remember those horrible lessons on simple machines? This isn’t one of those. This is kids working in teams to make gizmos and gadgets. Their only limitation is their own imagination. They use cranks, cams, levers, gears, belts, and motors to make fun and whimsical creations.

Because they are self-directed kids work incredibly hard and learn much more than you could teach them in the same period of time. Prime the pump by showing them a few examples from the curriculum and get out of their way as they rush to assemble wonderful widgets.

Price: US$24.95

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Kids Invent! Robots

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Code: KIR
Kids Invent! Robots
Summer or Holiday Camp

Kids Invent! Robots empowers children who have completed at least the fifth grade to design and build working robots without being restricted to using components only from a kit. Once they have learned the basics in Kids Invent Robots, children will be able to assemble basic components, not those found in robot kits, to construct projects.

Kids who participate in the Kids Invent! Robot program will be able to:

  • Design and build simple robots
  • Program a computer to operate the robot
  • Design and create a web page
  • Understand what a business plan is
  • Understand the basic features of the US Patent system
  • Design and build simple DC circuits
  • Use a variety of hand tools
  • Present their ideas to a management team
Price: US$59.00

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Locomotion

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Code: Lo
Locomotion
Summer or Holiday Camp

Locomotion is a program to foster creative thinking, inventing and entrepreneurial enterprise among middle school children. It is a week long camp designed to start at 8:30 and end at 4:00 each day.

Locomotion
exposes kids to the inventing process by having them design and build mock-ups of toys, and has them prepare a business plan and marketing materials for a company to make these toys, including a web-based home page. It also encourages them to continue their development beyond the program and to consider entering their invented toy in a school-based invention contest or taking their toy to the market place. In the process of inventing their toys, participants work in teams, make presentations to the "management team” of faculty and volunteers, develop a cost/price structure for their toy and consider how and where to sell it. In essence, they do everything professional toy inventors do.

Locomotion
excites kids to want to learn by letting them make decisions, letting them follow their interests, and empowering them to take action.  It optimizes learning by being user-driven.  Once kids invest their creative energies in their projects, they take command of a learning process that helps them invent their toy: they investigate, conduct tests, ask questions, and look for information. They learn as inventors, artists, and scientists do: they learn what they need, when they need it, and because they want to know.
Price: US$59.00

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Magnetism and Electricity

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Code: ME
Magnetism and Electricity

Kids love messing around with magnets and electricity. In this series of activities they start at the basics – understanding what magnets are and how they interact with the earth’s magnetic field. They build a compass and see how accurately it points to the North Pole. Then they make magnets – electromagnets – and test them and improve them so they can pick up more paper clips. Making electric-powered cars allows kids to think of how electricity and magnetism interact to make motion. Finally, they make electricity and experiment with motor-generators.

Magnetism and Electricity includes the following four creative learning activities:

1.
Make a Magnet, Make a Compass
2. Make an Electromagnet
3. Propeller Cars
4. Generating Electricity

 

Price: US$19.95

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Model Cars

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Code: CMC

Model Cars

You know your kids will love making model cars so why not get the four activity guides together and save? This compendium covers: Gravity Cars, Balloon Cars, Propeller Cars, and Electric Cars.

Kids want to learn when they’re making Model Cars. They want to know how to make their cars go farther and faster. They want to experiment to see if two motors will be faster than one or if adding weights makes their car go farther.

This is the idea: organize the learning so kids love doing it. They’ll learn so much, so quickly and have so much fun that they won’t want to stop. We’ve given these activities throughout the world and the results are always the same: "Can we make cars again?”

What do they learn: many of the physical science standards plus the methods of science through hands-on, open-ended engagement. Friction, gravity, potential and kinetic energy, and tons more.

Price: US$19.95

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Model Cars - Advanced

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Code: CAC

Model Cars - Advanced

Once you used the Model Cars module with your kids, they will beg for more. Up the ante – the work and thinking required – by having them jump into Advanced Cars. Same concept – make learning so engaging that kids don’t want to stop – but more difficult projects.

Watch their faces when you tell them that they get to build these models:

  • Hovercraft
  • Rubber band racer
  • Motor and gear drive
  • Mouse trap powered car
  • Cable cars
Price: US$19.95

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